2010-09-10, 11:27 AM
Fiel Wrote:Oh, my bad. As far as I knew, it had more vertical range prior to Big Bang. I did my research and noticed my mistake. Regardless, in the current state, these skills will only be show-off skills to prove you got a Cygnus to 120 and made a new adventurer or however the system will work in the end. Unless you have direct access to these around levels 30-50, it won't make a difference in the character as each character will output more damage as soon as the first skill of the third job advancement is learned.Adventurer Soul Driver Range
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EDIT:
Oh and for a comparison:
Soul Driver: Damage equal to MAX, 3 less targets, mana cost reduced by 8
Flame Gear: Damage equal to MAX, life duration decreased by 25 seconds, burn duration decreased by 5 seconds, 50% less burn damage, mana cost reduced by 25
Wind Piercing: 100% less damage, 3 less targets, mana cost reduced by 9
Vampire: 30% more damage, 3 less targets, 3% less HP regenerated, mana cost reduced by 12
Shark Wave: Damage equal to MAX, 2 less targets, mana cost reduced by 20

