Random_Overlord Wrote:Wouldn't that better describe the equipment based potential stats though if each %stat acted on your total stat after each % at a constant of how many pieces of equipment you have?
Of course A*B > A+B with all A, B > 2. But the thing here is that it does not work like that, all bonuses that apply to one same variable are mutually additive. To optimize your potential bonuses, yes, you have to work out the best combination of bonus types, not pure +%dmg, not pure +%stat or +%atk (which sucks lol).
However, to be fair, you really only have the choice of between %stat and %totalDamage to maximize the potential, which isn't that big a difference anyway.
Not to say you can only get +%totalDamage on a weapon, so there's not much complexity in this.
So to answer the topic question and beyond, %atk < %stat < %totalDamage < %BossDamage
And I'm talking about this:
Random_Overlord Wrote:Boss damage 30% does uber crap. It only adds 30% to your skills before damage calculation.
1) Total damage %
2) attack %
3) Stat %
4) Boss damage %.
http://www.southperry.net/showthread.php?t=31362

