2010-09-05, 10:34 PM
ElectricSix Wrote:Though I died rather early, and this game is yet to finish, I definitely think the mason groups ended up hurting more than helping. They're a nice idea, but unfortunately I feel they are crippling to the town unless you've got the time to figure out how much you can trust them and come up with a decent strategy that doesn't end up killing the group before it can effectively lynch the mafia. Limiting your strategy to either the mason group or wide open for all to see is not what I'd like to have to choose between. I think perhaps if there was some middle ground where you were limited to talking to small number of people through pms, but not a mason group, that might work out better. So for this size game, Everyone can talk to between 3-5 different people, but not all the same people. So you can coordinate with others, but it's not quite as open as irc. So for example, you could have the same person as someone else, thus if you wanted a larger strategy, you could pm the first person your idea, and have them pm it to the second person. Of course that does leave the mafia with room to exploit or change your message, but that'd just be another part of the game you'd have to take into account. I dunno, that may be overcomplicating things, but it's the only middle area I could really think of between Irc free for all and small mason groups.
I thought the mason groups were ok, but I had members that were willing to respond, and went into IRC. Obviously, some people were inactive, crippling the active people in that mason group. I think that put them at an (unintended) disadvantage, which is the main problem with the system we're using currently. I don't think we should go back to the way we were before exactly, but we do need to change it a little.
I do have some more to say on how the game could have been better (mainly directed at Ray), but I'll wait for it to end before I talk about that.

