2010-09-04, 08:21 PM
Just learned something new. MagicUP and AttackUP affect a mob's damage multiplicatively after defense reduction. So...
Code:
Calculate Miss Check
If Mob Missed
damage
else
Calculate mob attack
Randomize mob attack
Calculate player defense
Reduce mob attack by player defense
Achilles Reduce
MesoGuard reduce
Magic or AttackUP damage
Constrain damage between [1, 999999]
return damage