2010-09-03, 04:47 AM
Stole this off Basil. Granted, you'll laugh at me, but the Southperrican Tespians kinda fail at this, so why not.
kinda long
DarkQuill Wrote:~Crashed Spaceship PQ~
A quick runthrough of how to do the Crashed Spaceship PQ.
There's no "definitive" guide for the PQ, because each time you enter, the room order is randomized. There are a number of set pattners, but there's a LOT. So rather than a step-by-step guide, I'll be handing you a room-by-room guide, indicated by the map name in the top left corner. Simple.
LEVEL REQUIREMENTS
There are three versions of the PQ.
The easiest one is 30+. You can enter this version as many times as you want. Requires a party of 1+.
The medium difficulty one is 80+. You can enter this version three times a day. Requires a party of 2+.
The last and hardest version is 120+. You can only enter this version once per day, make it count! Requires a party of 2+.
However, it is highly recommended that the minimum level for participants be 20 levels above the required level. 20 levels should be enough for more appropriate equips and skill levels (and accuracy for Warriors).
Notes:
This guide is made from Tespia Global. This will be updated as nessecary when released properly.
**There are a lot of bugs, and a lot more things that are subject to change. I make no promises that the rooms here will be the same in the final version**
*You must be wearing a part of either the Bing Machine Alpha suit or the Visitors Armor to participate in the PQ. You may equip only one piece if you wish.
*Unlike the aliens around the rest of the Maple World, the aliens in this PQ do NOT deal/take a set amount of damage. Damage is taken/applied as normal.
*Most rooms contain colored cubes, which warp you around the map to identical cubes of the same color. Use them to sweep the maps of enemies.
*If you are killed during the PQ, you will be put into a "resurrection cube" room. Entering the portal in the middle will return you to the map you died in, the portal on your left will remove you from the PQ.
*Getting killed does not lose you any experience. You can retry to your hearts content.
*Some rooms you can fly in, some you can't. Flying costs you no mana.
*Some rooms can be repeats of rooms you've already done. Clear them again anyway.
*Some rooms may NOT appear. The rooms which you encounter are random.
*A lot of rooms require you to defeat enemies in waves (they spawn at set interavals, regardless of whether or not previous enemies are defeated). The interval between waves is LONG, so you must be patient. Typically, the portals will unlock after the final wave at around 53 seconds left on the clock.
So without further ado;
~The Crashed Spaceship PQ Guide~
~Entry Cube~
This is the room you start in. Move to the blue portal on your right to proceed, or take the green portal on your left to exit the PQ.
You can fly in this room.
~Control Cube~
In this room, you need to stand on the top-most platform to unlock the portals. Pretty simple. Use the Green Cube on the floor to move up a floor, then use the Blue Cube to move across the room. Use the Purple Cube next to it to move up a floor, and finally use the Black Cube next to that to be warped up the top. Once up the top, you need only jump when the electrical orbs swing by. Eventually, you'll get a message saying the portals have been unlocked. Probably less complicated than I make it sound.
~Dimensional Cube~
In this room, there are two enemies, two dimensions, and a whole lot of trouble. Depending what dimension you are in, half the enemies will be transparent, the other half wholesome. Make sure your entire party is in the same dimension, and then ONLY attack the enemies that are transparent. Upon death, these enemies will drop bombs, which one-hit-kill any player in that dimension. Once all the transparent enemies are dead, use the standard portal in the center of the floor to switch dimensions, and repeat the process.
Once all enemies are defeated, proceed to the next room.
~Prohibited Cube~
In this room, a Speedy Visitor (based on the Wind Archer) will appear. The room is also "slippery" like the snow in El Nath, so you'll fly a lot further when zooming around. Simply beat all three Speedy Visitors to unlock the next portal. You must wait a long time between enemies.
You can fly in this room.
~Renewal Cube~
In this room, you'll have to fight Unjust Visitor enemies, which mimic the Blaze Wizard. These can also cast Dispel on you. At set intervals, random enemies and more Unjust visitor will eventually appear.
Eventually, you will be notified that the portals are open. Proceed to the next room.
~Proliferation Cube~
In this room, you'll have to fight Bully Visitor enemies, which mimic the Brawler/Thunder Breaker. These can cast a type of super-defense buff on themselves that lasts for a very short amount of time.
At set intervals, random enemies and more Bully Visitors will eventually appear.
Bully Visitors also create clones of themselves if not defeated quickly. Take them out as quickly as possible.
Eventually, you will be notified that the portals are open. Proceed to the next room.
~Production Cube~
In this room, defeat all the enemies that appear, using the Pink Cube at the bottom to move yourself up top and sweep the map several times.
Once they're all defeated, proceed to the next room.
~Energy Cube~
In this room, there are a bunch of random flying enemies you must defeat before the light at the bottom of the map goes out. The light can go out once the enemies are defeated, but this does nothing. Beat all the enemies to unlock the portals, and choose another portal to go through.
You can fly in this room.
~Choice Cube~
In this room, there are three large alien statues in the center of the room. Use a REGULAR ATTACK to "activate" one of the statues.
What each statue does is random; one of them will immediatly unlock the portals, the others will spawn a varying amount of alien enemies.
Beat all the enemies or get lucky by choosing the correct statue to advance to the next area.
~Neutral Cube~
This is a pre-boss room. The pink portal ahead will take you to a boss chamber. Gather your party before fighting a boss.
You can fly in this room.
~Destroyer Cube~
This is a boss room. Stand on the Green Cube in the middle to summon the Destroyer Hero boss, which is based on the Aran. Destroyer Hero can summon bombs much like the ones in the Dimensional Cube, so you must beat the Destroyer Hero quickly before the bombs have a chance to explode.
You can attempt to disarm the bombs by attacking them, but they still explode, and are likely to kill you anyway.
Destroyer Hero has an ability to become impervious to damage for a short amount of time.
You must defeat the Destroyer Hero to advance to the final boss area.
You must defeat the Destroyer hero to unlock the portal you entered from.
You can fly in this room.
IMPORTANT NOTE:
This boss is curently glitched - dying in this room has a very high likelyhood of you being stuck in an empty boss room upon resurrection, and the only way to exit is to quit the game and log back in.
~Commander Cube~
This is a boss room. Stand on the Green Cube in the middle to summon the Commander Hero boss, which is based on the Evan. Unlike the Destroyer Hero, Commander Hero will not summon bombs (or glitch you). The Commander Hero is fairly easy to beat.
You must defeat the Commander Hero to advance to the final boss area.
You must defeat the Commander hero to unlock the portal you entered from.
You can fly in this room.
~Representative Cube~
This is a boss room. Not much is known about it at the moment, but this is where the Ultimate Visitor boss spawns. Use the multi-colored cubes around the room to get into position to take down the final enemy.
The Rewards
The Ultimate Visitor boss drops weapons and items upon death. The level 30+ and 80+ PQ's reward the 47, 67, 87 and 107 versions of the items. That is, the rings, belts, necklaces, earrings, shields, and weapons. (Whether or not they also reward the 127 items and 145 pendant are unknown currently)
The level 120+ PQ rewards players with only the level 127 items. (and the 145 pendant)
All of the level 127 items MAY BE similar to Reverse/Timeless items; once they are equipped, they cannot be traded. Using an Owl of Minerva in GMS shows they do not have any special text tags like Timeless/Reverse items do, unlike the TMS versions.
There's a very high chance that Whole Crystanols are NOT rewards from the PQ.
All the items ARE statless.
~~~
If there's any rooms I'm missing (see top notes; room layout is random), let me know. If anyone wants to try and jot down a list of the abilities the Aran and Evan bosses can use, that'd be cool too.
Questions? Ask me. Missing info? Inform me.
~Big thanks to @OldSnake for the info on the boss and rewards. Link
~Cheers to that one guy from that website named after a town on Maple Island (The one that isn't Amherst) for the image extractions.

