2010-09-02, 09:44 PM
I think Big Bang is incomplete as it is. I love how they actually DID change things, and all that. I also don't know to full 100% detail exactly on everything that's changed(though I have been keeping up to date on the popular things). But honestly there are some things I feel weren't even answered to properly. I mean, how do you balance shadowers? OH LETS GIVE THEM SHADOW PARTNER AND FLASH JUMP WITH THE SAME HERMIT ANIMATIONS. I really think they could have done better than that. They could have at LEAST given them unique animations for it. A lot of other skills I feel need an animation change as well. Purple fury strikes are cool, but I feel that it needs something more than just a pallet swap. As far as I can tell, big bang has become elementally discriminative towards your mage affinity class, this is pretty cool. But have they changed the animation to reflect that change? I'd like a ice/lightning looking big bang, it'd look a lot cooler than a neutral(holy looking) attack. Since I don't use a viper(although I was planning on making one) I don't think destroying most of it's unique features in order to power it up(decreasing delays and removing CSB'S frame) was a good way to ''balance'' them, it just made their DPS pro. I just feel they could have buffed them up a different way or something. The multi-hitting skills are pretty disturbing to me as well. I know it's trying to work for the benefit of critical, but I just can't stand blast hitting 3 times. There are quite a bit of incomplete feeling changes they have made to classes, and I feel that a lot of the skills need new, updated animations(although not all of them).
The EXP curve is something I like, as much as people are going to hate it, leveling can get really boring on this game for most people, and I totally support easier leveling.
I don't think any version needs this patch ASAP, I think big bang needs to be done a little bit more to feel complete, true, allowing every class to hit half a million damage at level 170 is probably balanced, but I just feel they could have done more than ''let everyone have pwn dmg''. There are a lot of changes with big bang that I like though, a lot of classes have multipliers in awesomeness because of BB, it just feels though....something doesn't feel right. You know? Feels like something is missing, it just doesn't feel like ''this is maplestory 2.0''. More like ''This is maplestory 1.5''. Honestly, I'd rather go for new content in GMS than get big bang, maybe the EXP curve update..but I think KMS needs to do a little more before they themselves released big bang. Credits to them for doing something, at least, I was happy to see how much they did change.(also, I think every new job needs to be completed, they all feel so incomplete).
The EXP curve is something I like, as much as people are going to hate it, leveling can get really boring on this game for most people, and I totally support easier leveling.
I don't think any version needs this patch ASAP, I think big bang needs to be done a little bit more to feel complete, true, allowing every class to hit half a million damage at level 170 is probably balanced, but I just feel they could have done more than ''let everyone have pwn dmg''. There are a lot of changes with big bang that I like though, a lot of classes have multipliers in awesomeness because of BB, it just feels though....something doesn't feel right. You know? Feels like something is missing, it just doesn't feel like ''this is maplestory 2.0''. More like ''This is maplestory 1.5''. Honestly, I'd rather go for new content in GMS than get big bang, maybe the EXP curve update..but I think KMS needs to do a little more before they themselves released big bang. Credits to them for doing something, at least, I was happy to see how much they did change.(also, I think every new job needs to be completed, they all feel so incomplete).

