2010-09-02, 02:53 AM
Oh~ Nice. This WonderKing patch brought class improvements (balances).
*Class Balance
- Knave
1) Dark Mist: Duration has been increased per level
2) Poison Blade: Coodown has been decreased per level
3) J Slash: Damage has been increased per level
4) Reaper's Call: Now monsters will be pull in front of the character
- Gunslinger
1) Wild Shot: Now hits all surrounding monsters around the primary target
2) Optical Vision: Cooldown has been adjusted
- Paladin
1) Shield Rush: Distance has been improved. It will continue to improve on upcoming patches which can hit more monsters!
2) Holy Light Bringer: Cooldown has been decreased per level
- Ranger
1) Pollen Burst: The damage in percentage (%
has been lowered. Reason for change: First class advancement skill with a high poison effect percentage. It's too high compared to the similar 2nd class advancement skill
*Class Balance
- Knave
1) Dark Mist: Duration has been increased per level
2) Poison Blade: Coodown has been decreased per level
3) J Slash: Damage has been increased per level
4) Reaper's Call: Now monsters will be pull in front of the character
- Gunslinger
1) Wild Shot: Now hits all surrounding monsters around the primary target
2) Optical Vision: Cooldown has been adjusted
- Paladin
1) Shield Rush: Distance has been improved. It will continue to improve on upcoming patches which can hit more monsters!
2) Holy Light Bringer: Cooldown has been decreased per level
- Ranger
1) Pollen Burst: The damage in percentage (%
has been lowered. Reason for change: First class advancement skill with a high poison effect percentage. It's too high compared to the similar 2nd class advancement skill

