2010-09-01, 04:00 PM
LongShotJohn Wrote:Probably just me, but those areas disappointed me in that they removed the pumpkin vault for them. That was my sanctuaryI think one of the other things that was so refreshing about Crimsonwood is that doing the quests gave you tangible benefits besides the EXP from completion or whatever. Finish the Ninja's first quest? Shop open for you! two? Forging! hike up the mountain and find jack - now you can use the secret gates to navigate the forest's maze easier! Hike up to the top and grab some feathers? No more jump quests for you! Probably more than any other area, you'd find that any random 3rd job-ish person would have these quests completed if only because it makes life much easier for them. They're *worth* the effort, unlike a lot of others.. I still have the Onmi-Key anyhow, along with Sophillia's Necklace... but then, I'm a pack-rat.
On Topic: I just want them to release content that is diverse in it's presentation like the originals were. Not just training areas. There needs to be quests, pqs, jump quests (not that I like them), special items and other such things to make a new area fresh and not forgettable. One thing I would definitely like to see more of are chairs that are a challenge to get, but can be done at any time through quests. Finally getting cards for masterian stuff wouldn't hurt either.


. I still have the Onmi-Key anyhow, along with Sophillia's Necklace... but then, I'm a pack-rat.