We Don't Need No Theme Mafia - Game over, RED wins
y0y0y0y0shi0 Wrote:In a mafia game I play, there's a role (the name escapes me at the moment) that has the ability "command" which it uses to command another user to vote as they wish. A similar role could be in this setup.

2. It could slowly point out confirmed townies/power roles, could it not?
6. Maybe if we had a bit more information about the mason groups...

Hmm, well that would be interesting.

And yes it could, but unless Ray's doing a game heavily favoring mafia winning, I don't see how that would be a good thing. I mean it's useful knowing who are the power role townies, but we can only lynch one person a day, so giving us some possible mafia members mixed with regular townies, wouldn't be nearly as helpful to us as the mafia learning the remaining power roles on the townie side.

Yeah, but they're designed to make it difficult to figure things out right away. Closer to the end of game it'll probably be pretty obvious who was in what group, but right now it's still up in the air.

And now based upon Ray's statement, either we have a kidnapper mafia, or some other ability. >_<


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We Don't Need No Theme Mafia - Game over, RED wins - by ElectricSix - 2010-08-30, 05:13 PM

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