2010-08-27, 06:15 PM
@FrozNLite: No, you misconstrue me. There's a difference between making things balanced for top-tier and making things harder for everyone. As Kabanaw said in the KMS video thread:
This is my point: if things are too easy for the top player, release content that's appropriate for them and don't screw over average players. It makes much more sense to make higher-difficulty versions of bosses with better rewards or newer, harder bosses than to make it even harder for those without insane funding to do most anything. The best players have something to challenge them while average players can still do something and yet have something to look forward to. This is a game that's "balanced for all players". Also keep in mind that I said that the PD/MDrate should be there, just not that it should be insanely heightened across the board.
And to be honest, I find it hard to believe that "anyone" can solo Pap or Zakum easily before 125.
Kabanaw Wrote:Why? Pap is level 125. Making it harder for level 200s, who are 75 levels higher, means it will be much harder for anyone actually near its level.
Now Balrog is a lvl 44 boss. Should a level 120, 76 levels above it, have a hard time killing it?
This is my point: if things are too easy for the top player, release content that's appropriate for them and don't screw over average players. It makes much more sense to make higher-difficulty versions of bosses with better rewards or newer, harder bosses than to make it even harder for those without insane funding to do most anything. The best players have something to challenge them while average players can still do something and yet have something to look forward to. This is a game that's "balanced for all players". Also keep in mind that I said that the PD/MDrate should be there, just not that it should be insanely heightened across the board.
And to be honest, I find it hard to believe that "anyone" can solo Pap or Zakum easily before 125.

