2010-08-26, 02:39 AM
Cyanne Wrote:Actually, it makes things worse for classes limited by the damage cap, especially in gMS with apples. Paladins were already limited by the damage cap before potential when criticalling, and now with potential doubling to tripling damage, it gets even worse. Very strong heroes, arans, and shadowers are also limited by the damage cap. Snipe is now useless, and in terms of magic classes, both the 1999 magic cap and the damage cap are quite limiting =/
Indeed, I'll be able to hit the damage cap at level 154 entirely on my own buffs + apples (non-crit 199,999). That's with 18% str and a weapon whose only useful potential bonus is +6 w.atk. If I had 21% str on half a dozen equips, or 30% bossing for that matter, I could easily tap the cap on a significant fraction of attacks.
I can actually hit the damage cap right now, but only with a 140 atk pot. I don't have maxed Blast yet, you see.
There are Heroes in my guild who are doing over 200k per Brandish. Which is not something I can keep up with, even if I had the gear.

