2010-08-26, 02:34 AM
4th job exp to level is only reduced to about 2/3 of the current exp to level (as opposed to 1/4-1/3 in the early levels), so with the reduction of family 2x, nothing really changes assuming exp rate stays constant.
Well, there probably really aren't going to be any "best" training spots post-revamp, at least not to the extent they are now, reason being all regular monsters of the same level now have the exact same hp and exact same exp, except theme dungeon areas, which have 1.2x exp on default. So post-revamp, exp:hp ratio doesn't matter anymore, and the best training spots will basically be based on mobbiness, elemental weakness, map layout, etc. From what I've seen of the revamped maps, most of them seem fairly balanced, unlike now where for example, going to somewhere besides galloperas in 3rd job results in like a 25% cut in exp or something. It'll still be more of oblivion 4 for those 160+ though.
Dark Link Wrote:I understand what you mean, I just don't want people to feel the same way and then getting screwed later on when they don't notice about the Monster Level + Avoid vs Player level + accuracy or whatever, and then they end up being locked out of their favorite / best training spots later down that road.
Well, there probably really aren't going to be any "best" training spots post-revamp, at least not to the extent they are now, reason being all regular monsters of the same level now have the exact same hp and exact same exp, except theme dungeon areas, which have 1.2x exp on default. So post-revamp, exp:hp ratio doesn't matter anymore, and the best training spots will basically be based on mobbiness, elemental weakness, map layout, etc. From what I've seen of the revamped maps, most of them seem fairly balanced, unlike now where for example, going to somewhere besides galloperas in 3rd job results in like a 25% cut in exp or something. It'll still be more of oblivion 4 for those 160+ though.

