2010-08-24, 07:48 PM
Isaac, Archers crit for 1.35x to 1.8x damage. Critical hits will still be very noticeably stronger. Classes should be distinct in playstyle, not dumb quirks in how their damage shows up.
Edit: I don't think criticals of 3x damage are justified in a game where critical rates can reach 100%. Maybe if skills added crit rates in intervals of like 3%-5%, rather than 20-40%.
Edit: I don't think criticals of 3x damage are justified in a game where critical rates can reach 100%. Maybe if skills added crit rates in intervals of like 3%-5%, rather than 20-40%.

