2010-08-16, 01:26 PM
Total damage looks like:
((gear+4)*1 + stars/pots)*2*3
Since % boss damage is the highest percentwise it's most likely the best. Total damage increases your range the most though.
((gear+4)*1 + stars/pots)*2*3
Since % boss damage is the highest percentwise it's most likely the best. Total damage increases your range the most though.

