2008-08-28, 07:44 PM
Dusk Wrote:That's still completely unrealistic. It'd be pretty damn hard to organize a 6 Viper party in which everyone knew exactly when to cast what. A single person dying or d/cing would throw off the entire pattern. Not to mention you have no SE, no Bishop support ability, and no HB (Vipers have more hp than ranged classes but still significantly less than every warrior class).If a DK dies/disconnects in that party, the party is also history because BM's/NL's die in 1 hit at Horntail and friends...
Theoretically, a 6 Viper party would be very powerful. But in practice, it wouldn't fulfill your expectations and would probably end up significantly weaker than your standard DrK+BM+Bishop+3 NL party.
. With Vipers that won't happen, they won't die then...Also, don't forget that your party is a 4 attacker party (DK/BS just don't cut it in dmg at bosses), 6 Viper party's are 6 attackers, so they will do more dmg then 4 attacker partys...
But what I wanted to say is that you can see 6 Viper party's as 6 NL's party's with NL's that have warrior like HP (800 HP less then normal warriors), and godmode while throwing TT... If this was true for NL's or BM's, there would never be DK's in party's anymore, and just 2-3 Bishops for revive (btw don't forget Timeleap also resets revive, making multiple Bishops also unneeded...).
Quote:Also, I really don't think Demo has the range of an archer o_o It's probably equivalent to Boomerang Step range. I'm not even sure if Captain range matches archer range. We've had more range than any other class forever (yes, archers do have slightly more range than NLs), that would really suck.Well I meant to the vertical range as well. For example, at Skelegons, Vipers can just snipe 1-hit kill skelegons while standing on a lower platform where they won't get hit. A NL/BM can't do this because it's vertical range is at least half of it. But you have to play one to understand what I mean...
Also, with the "range" I meant that they can hit any part of zakum/HT/etc without any difficulties as a short ranged character, because of their "large range"

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All in all, just see the Viper class as the Joker card in Maple. Virtually they can mimmic all cooldown party-skills every party member has, with giving every party member the ability to remove the cooldown on their skills:
Having 5 Vipers plus:
- One Bishop = 6x Revive
- One Shadower = 6x Smokescreen
- One Paladin = 6x Heavens Hammer
- One Marksman = 6x Snipe in a row
- Etc...
It's like having a party of 6 of the same class members in 1 party, while there is only 1 class that uses it's "Ultimate Skill", however now, He/She can use it 6x in a row...

