2010-08-09, 11:10 PM
I don't think SE first is such a no brainer now.
Vanilla 4th job crit bonus: 45% chance to crit for 1.2x-1.5x (average 1.35x) = 115.75% average damage
Max SE: 65% chance to crit for 1.2x-1.8x (average 1.5x) = 132.5% average damage
132.5/115.75 = 1.147. SE boosts your overall damage by less than 15%. It doesn't boost anyone's damage by much more than that, either.
(not counting crit ring/other weapon bonuses, not that it makes a large difference)
Classes without crit: 10.6% damage increase
NLs: 16.0% damage increase
Corsairs/Buccs: 13.4% damage increase
...you get the idea. Compare these boosts to the 53% (56.25% with crit ring) damage increase NLs get from SE right now, or the 65.7% damage increase archers get from SE right now.
I would work on Hurricane or maybe Expertise first. You could put SE to level 10 or something just to have a small buff with an acceptable timer, but putting 30 points into it before working on anything else is dumb.
Vanilla 4th job crit bonus: 45% chance to crit for 1.2x-1.5x (average 1.35x) = 115.75% average damage
Max SE: 65% chance to crit for 1.2x-1.8x (average 1.5x) = 132.5% average damage
132.5/115.75 = 1.147. SE boosts your overall damage by less than 15%. It doesn't boost anyone's damage by much more than that, either.
(not counting crit ring/other weapon bonuses, not that it makes a large difference)
Classes without crit: 10.6% damage increase
NLs: 16.0% damage increase
Corsairs/Buccs: 13.4% damage increase
...you get the idea. Compare these boosts to the 53% (56.25% with crit ring) damage increase NLs get from SE right now, or the 65.7% damage increase archers get from SE right now.
I would work on Hurricane or maybe Expertise first. You could put SE to level 10 or something just to have a small buff with an acceptable timer, but putting 30 points into it before working on anything else is dumb.

