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What to get after Fullswing and Combo Critical?
#8
Critical for the insane damage boost.
Smart Knock back for the superb mob control and pot saving.
Snow charge for the extra 10% damage.
Combo Peril (lolpenril) for the sexy new attack when your combo is about to run out(I saved my points till it could hit 8 monsters though)
Then final toss or rolling spin. Both are pretty crap compared to everything else.
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What to get after Fullswing and Combo Critical? - by MorbidMagus - 2010-08-07, 01:21 PM

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