2010-07-28, 10:03 AM
Well, how they could've avoided rollbacks is simple. The first meso exploit (the one that resulted in hellbans nearly two weeks before the rollback) involved sending negative numbers by packet editing to the donation box NPCs.
The second meso exploit (the one with the rollback) involved sending negative numbers by packet editing to Chief Tatamo. And a third (and I think a fourth short-lived) meso exploit involved sending negative numbers by packet editing to regular store NPCs.
I'm no professional programmer, but if you want to prevent this kind of hack, wouldn't it be better to implement a global check for negative numbers that don't make sense in packets sent to the server? I mean, since Nexon knows that packet hacks are widespread and all, client sided checks just won't do. It would have been easier than fixing each NPC individually. And it's not as if it would consume much system resources. When your game has a hacking problem, you should be as proactive as you can at preventing future hacks. If I can think of a fix that would've prevented the rollback, Nexon should have.
And THAT is why I'm still angry at them for all I lost in the rollback. I will never get my bishop's tub chair back, since they didn't bother to extend that event. I'll never get back the nearly a week of 2x card time that they extended during a week I was too busy with real life to train... Or the ring event that got extended during a week I was STILL too busy to train and Golden Temple was gone so it was hard to get maps, so I now don't have enough rings. Not to mention, boss runs, deals, hours of my life...
So, if they want to compensate fairly, they should have at least extended or brought back ALL of the events, not just the ones their user base complained and made a stink about. And had 2x events at varying times for gosh sakes. Some of us have, you know, lives... especially during evenings and weekends.
The second meso exploit (the one with the rollback) involved sending negative numbers by packet editing to Chief Tatamo. And a third (and I think a fourth short-lived) meso exploit involved sending negative numbers by packet editing to regular store NPCs.
I'm no professional programmer, but if you want to prevent this kind of hack, wouldn't it be better to implement a global check for negative numbers that don't make sense in packets sent to the server? I mean, since Nexon knows that packet hacks are widespread and all, client sided checks just won't do. It would have been easier than fixing each NPC individually. And it's not as if it would consume much system resources. When your game has a hacking problem, you should be as proactive as you can at preventing future hacks. If I can think of a fix that would've prevented the rollback, Nexon should have.
And THAT is why I'm still angry at them for all I lost in the rollback. I will never get my bishop's tub chair back, since they didn't bother to extend that event. I'll never get back the nearly a week of 2x card time that they extended during a week I was too busy with real life to train... Or the ring event that got extended during a week I was STILL too busy to train and Golden Temple was gone so it was hard to get maps, so I now don't have enough rings. Not to mention, boss runs, deals, hours of my life...
So, if they want to compensate fairly, they should have at least extended or brought back ALL of the events, not just the ones their user base complained and made a stink about. And had 2x events at varying times for gosh sakes. Some of us have, you know, lives... especially during evenings and weekends.

