2010-07-24, 08:55 AM
JoeTang Wrote:Finish Attack is pomegranate. Why would you sacrifice the extra damage from Dark Aura to get an attack you won't use most of the time? Blue Aura is pomegranate. Nothing should ever be hitting anywhere near close to enough damage to be killing you, let alone make Blue Aura worthwhile to cast in second job.
Seven Soul Arrow is retarded. You can easily get to Third Job with no Soul Arrow, why would you sacrifice so much damage in early second job getting it? So you can save a USE slot or two? 6000 Arrows lasts you over an hour if you spam like a bot. Realistically, you could probably go at half that rate. I've seen Wild Hunters use level 1 Mine to what I view as good effect. It drops behind them and kills or hurts and lures things that spawn recently.
Actually, Finish Attack was very useful during training as a Battlemage. With correct timing, you can telecast Triple/Quad Blow, then immediately use Finish Attack to destroy the next mob. It also ignores defense, which makes it great for bosses.
Takebacker Wrote:Blue aura sucks but yellow and dark chains isn't spectacular either. It doesn't really matter what you do after quad, booster, mastery.
Yellow aura is actually more useful than I thought it would be, even more compared to an unadvanced dark aura. Because the Staff's speed actually matters to a Battlemage's skills, with a Pink tube (which is a fast staff), booster, AND yellow aura, you attack extremely fast.
Also, I'd like to say that all auras stack, as long as other Battlemages use them. Unsure if this is common knowledge though.

