2010-07-24, 01:43 AM
Hazzy Wrote:So Fiel, how's sniffing around in the client coming? Find any useful formulas yet?
Anything I find I will post [thread=29597]here[/thread]
Damage is partly client sided. The server and the client both work on random number permutations that stay in asynchronous mode so the client and server can both calculate the same numbers at the same time. So yes, the client calculates the numbers, but the server does as well. Client shows damage, server applies damage.
