2010-07-24, 12:29 AM
Dusk Wrote:Balancing is another thing entirely, but adding new skills isn't very difficult in itself. All it takes is an animation and a formula or two. They could easily implement such a thing in little more than the time it takes to do a typical balancing patch.
I always thought of a "role" system was more in order each with their own payoffs. Keep a central theme to each core class but mix it up from there. It'd be nice to see a class that reduced/enabled elemental dmg to classes that would stack with what we already have but make it diver enough that multiple routes could be taken

