2010-07-23, 07:43 AM
JoeTang Wrote:If the resultant would "round up", by adding 0.5 to it and converting it to type int it would thus round up. If it were in a situation where it would round down, it would round down in that case still.
I mean, why add the half? Was it that important that damage formulas appear to round normally, instead of being the floor?

