2010-07-23, 12:20 AM
I assume the main body doesn't do anything other than touch damage until all arms are destroyed?
If so, then while the arms are up all you really have to worry about is...
Arm 1: Magic + 80% Dispel, Magic + 80% Crazy Skull (this is more of annoying than deadly though)
Arm 2: Magic + 100% Dispel, Magic + 80% Crazy Skull (again, more of annoying)
Arm 5: Whee, debuff arm. 70% 30 sec Seal (dangerous if you get dispelled as well), 70% 30 sec Darkness (more of annoying), 70% 30 sec Weakness, 15 sec Seduce.
Arm 6: Buff arm. Casts Attack UP, Magic UP, Def UP, MDef UP and heals.
(credits to Cyanne :p)
Okay, so it's mainly Dispels and Seduce. Obviously, the best course of action would be...
Take out Arm 5 -> Take out Arm 6 (because of Heal) -> Take out Arm 1/2 (Probably 2, because of the 100% Dispel) -> Take out the other one. Take out the others at your leisure. Good idea to take out Arm 3, the misting arm, ASAP.
CZK B1 isn't too much trouble; you can use potions while stunned (doesn't make sense, but yeah) and you can pot your way through 1/1 and Zombify too.
CZK B2 is where the problem starts. It starts to Dispel, albeit only at specific points of the fight. The main problem is the 6 sec Pot Lock. If your party's Bishop isn't quick enough in Dispelling, you'll probably die. The worst possible scenario would be for you to get hit by 1/1, Zombify AND Pot Lock (If you're even that unlucky). Though this is very unlikely unless the Bishop is slacking off (since each debuff accompanies an attack).
CZK B3's pretty much the same as B2, except that it hits harder and its debuffs last longer...oh, and Pot Lock is more likely to occur.
If so, then while the arms are up all you really have to worry about is...
Arm 1: Magic + 80% Dispel, Magic + 80% Crazy Skull (this is more of annoying than deadly though)
Arm 2: Magic + 100% Dispel, Magic + 80% Crazy Skull (again, more of annoying)
Arm 5: Whee, debuff arm. 70% 30 sec Seal (dangerous if you get dispelled as well), 70% 30 sec Darkness (more of annoying), 70% 30 sec Weakness, 15 sec Seduce.
Arm 6: Buff arm. Casts Attack UP, Magic UP, Def UP, MDef UP and heals.
(credits to Cyanne :p)
Okay, so it's mainly Dispels and Seduce. Obviously, the best course of action would be...
Take out Arm 5 -> Take out Arm 6 (because of Heal) -> Take out Arm 1/2 (Probably 2, because of the 100% Dispel) -> Take out the other one. Take out the others at your leisure. Good idea to take out Arm 3, the misting arm, ASAP.
CZK B1 isn't too much trouble; you can use potions while stunned (doesn't make sense, but yeah) and you can pot your way through 1/1 and Zombify too.
CZK B2 is where the problem starts. It starts to Dispel, albeit only at specific points of the fight. The main problem is the 6 sec Pot Lock. If your party's Bishop isn't quick enough in Dispelling, you'll probably die. The worst possible scenario would be for you to get hit by 1/1, Zombify AND Pot Lock (If you're even that unlucky). Though this is very unlikely unless the Bishop is slacking off (since each debuff accompanies an attack).
CZK B3's pretty much the same as B2, except that it hits harder and its debuffs last longer...oh, and Pot Lock is more likely to occur.

