I coined most of those terms, I apologize if it isn't clear to you...
1-correction simply refers to the step during damage calculation when negative numbers (due to defense, etc) are "corrected" and become 1. Presumably this is also the same step as "99999-correction" as well, but I dunno.
Level Multiplier is what the game uses to nerf your damage when you're facing a monster much stronger than you (think of it as the level part of the accuracy formula). Suppose some level 50 with godly equips hits, say, 6000 damage on a snail. He decides to go to Himes, which are level 100, figuring that he'll 12-hit them for crazy experience at that level. Even after Himes' normal defense, he's still hitting 5600 damage or so (assuming the 6000 is base damage without skills...)
The game decides that this is wrong, so it pulls out its Level Multiplier:
1 - (Monster level - Player level)/(200 - Monster level)
= 1 - (100 - 50)/(200 - 100)
= 1 - (50)/(100)
= 1 - 0.5
= 0.5
So it halves your damage range before subtracting defense. In this case, his 6000 damage becomes 3000, and then defense brings that down to 2600.
About the full example calcs, maybe. I don't know where it'd fit.
1-correction simply refers to the step during damage calculation when negative numbers (due to defense, etc) are "corrected" and become 1. Presumably this is also the same step as "99999-correction" as well, but I dunno.
Level Multiplier is what the game uses to nerf your damage when you're facing a monster much stronger than you (think of it as the level part of the accuracy formula). Suppose some level 50 with godly equips hits, say, 6000 damage on a snail. He decides to go to Himes, which are level 100, figuring that he'll 12-hit them for crazy experience at that level. Even after Himes' normal defense, he's still hitting 5600 damage or so (assuming the 6000 is base damage without skills...)
The game decides that this is wrong, so it pulls out its Level Multiplier:
1 - (Monster level - Player level)/(200 - Monster level)
= 1 - (100 - 50)/(200 - 100)
= 1 - (50)/(100)
= 1 - 0.5
= 0.5
So it halves your damage range before subtracting defense. In this case, his 6000 damage becomes 3000, and then defense brings that down to 2600.
About the full example calcs, maybe. I don't know where it'd fit.

