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Deciphering Item Identification Bonuses
#10
Just to make sure I'm understanding this correctly, can anyone confirm/deny these are all the possible bonuses for weapons?

Rare: +str, +dex, +int, +luk, +hp, +mp, +acc, +avoid, +% str, +% dex, +% int, +% luk, +% hp, +% mp, +% acc, +% avoid, + all stats, +att, +magic, +att, +magic, +% att, +% magic, increase critical rate, +% damage, heal hp on kills, heal mp on kills, skill 90001000 (?, requires level 10), stun(requires level 10), slow(requires level 10), poison(requires level 10), darkness(requires level 10), seal(requires level 10), ignore defense(requires level 30)
Epic: +% str, +% dex, +% int, +% luk, +% hp, +% mp, +% acc, +% avoid, +% att, +% magic, increase critical rate, +% damage, +% all stats, heal hp on kills, heal mp on kills, ignore defense(requires level 50)
Unique: +% str, +% dex, +% int, +% luk, +% hp, +% mp, +% acc, +% avoid, +% att, +% magic, increase critical rate, +% damage, +% all stats, ignore defense(requires level 50), increase damage on bosses +20%(requires level 50), increase damage on bosses +30%(requires level 50)
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Messages In This Thread
Deciphering Item Identification Bonuses - by Fiel - 2010-07-09, 03:19 PM
Deciphering Item Identification Bonuses - by Fiel - 2010-07-09, 08:00 PM
Deciphering Item Identification Bonuses - by Fiel - 2010-07-09, 09:42 PM
Deciphering Item Identification Bonuses - by Cyanne - 2010-07-19, 06:42 PM
Deciphering Item Identification Bonuses - by Manu - 2010-07-28, 05:15 PM

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