2010-07-18, 11:18 PM
Alloy Wrote:Actually, there's something to make clear too, and that is that drain can only recover up to half our total hp. That means that in any place where we have barely the hp to survive, drain is totally useless. And I mean it. At oblivion I have to keep relying on potions, and if I use drain, is a 50% chance of death. Specially if a mob spawns on me, forcing me to PUNCH it, and not having recovered the hp (THANK GOD that's going away. Drain will now be efficient). Sure, Chakra is slow on lower levels, but on higher ones it's better to use, and on the Big Bang update, the mastery level is now only 10. And by all means, Meso guard actually saves money from potions, too, only on its own way.
And assaulter actually works in a different way from flash jump. Flash jump, in case you never tested, gives you pot lag, and makes you unable to attack or even pot. So it's purely for movement, anywhere... But can cost you a death or two if you don't pay attention. Assaulter is oriented only on combat, making you move better, while also useful for dealing damage. Again, it's only a matter of play styles. After the updates they are pretty balanced.
And about making a new character... I've never mained another character, since I ever started, and I'll never will. I don't really have the time to start a new one, and the style of a Night Lord is my style. Not a lot of keys, relying just on flash jump and a pair of things... And some buffs. It's just that. Oh and I'm not gonna start over my monster book D:
No, you're wrong. Chakra isn't good at higher levels. Nothing changes but the amount of HP recovered. I get HP from twitching my finger almost 10 times faster than using Chakra, which gets canceled out if a mob hits you. The skill only exists so we can get meso guard. That's not changing post Big Bang, while drain's usefulness is.
I have never used FJ myself (I got to lvl 75 on a hermit, but after discovering that I still was using a sole attack skill for all those levels I decided it wasn't the class for me), but from what I've seen, Hermits/Night Lords/Night Walkers can turn midair and sling some of their stars. After BB it won't really matter either way, as neither class will have a minimum range. Flash Jump is now as much of a novelty as haste. I have no problem with that.
So what you're saying is that while you only made a NL for the speed, you choose to only play it because you only have two attack skills to speak of? Seems like a 180 degree turn, but meh, we're gettin somewhere.

