2010-07-18, 08:38 PM (This post was last modified: 2011-05-23, 10:10 AM by JoeTang.)
Flash Jump vs Teleport vs Soul Runner vs Recoil Shot vs Combat Step
Which is faster for covering flat horizontal distance with whatever buffs they want and in what order?
Was curious because I thought Recoil Shot was pretty fast and all before the Adventurer patch playing my Outlaw, but I just raced a friend and I beat him by quite a distance with Combat Step.
I'd like to think it's fairly obvious that Flash Jump is the fastest (OR IS IT?!), but what comes second, third, etc.
Spoiler
I just tested everything except Flash Jump since I don't have a character with it. All with no movement bonuses, done on the bottom of FM7 for flatness.
I started the measurement at the first movement, and ended when they hit the wall, either by walking into it or using their skill. Their use was as close to perfect as humanly possible. I used my regular method of "Combat Jumping" which is the fastest Combat Step can go. Teleport was just holding down the key + Walking. Soul Runner was a perfectly timed macro that used Jump+Soul Runner when the 1.5s delay ran out, walking forward the whole time. Recoil Shot was a Float+Recoil Macro, where Recoil was used as soon as possible after Floating, and Float was activated as soon as you hit the ground.
For Teleport, I estimated a bit; I took the amount of time to do 7 teleports, as there's some delay between reuse at the start, and scaled it to 8 teleports. It's something really weird with teleport. If you're actually traveling distance, it uses about 540ms, but if you're teleporting straight up with no platform above you, it goes at 600ms. It takes roughly 8 teleports to go across FM7, but with the minor walking distance, you can only use 7 teleports and you have to walk the final length. That's why Teleport was slightly slower before at 4.8s. Teleport Mastery doesn't make a significant difference and is immeasurable at these distances and with this method, but the estimation puts it at 3.8s as it is exactly 1.7/1.5x better than Teleport.
For Flash Jump, I had four methods. How everyone does it (which includes 140%speed/120%jump), is what I've seen the most. Jump. When you reach your peak, Flash Jump. Then I tried it while keeping my momentum because I started doing it out of habit, and it gets slightly better times. Correct me if I'm wrong that Night Lords don't already do this, but it seems really counter-productive for them, unlike a Shadower. Then I figured, hell, screw this time wasted traveling vertically, and Flash Jump the frame I left the ground, with, and without momentum. Haste in this case makes it slower because you gain vertical distance faster, which is what I don't want. The results with Haste in this case ended up about 0.1~0.2s slower but still faster than peak jumps.
If there's a faster way of doing any of these, let me know.
A thing to note is that Soul Runner and Recoil Shot both gain bonuses from Speed and Jump equips, which would affect these findings. More Jump gives a significant distance improvement to Jump + Soul Runner, and Speed obviously increases the speed at which you walk when it's under delay. Jump gives Recoil Shot + Float a higher peak to launch from, which should increase horizontal distance. Teleport's walking distance is so minimal though, I don't think much speed would affect it. Combat Step on the other hand, I've found Jump to be detrimental as it only keeps you in the air longer before your next Combat Step, causing you to just lose momentum instead. Speed I don't believe has any affect on it at all since there's no walking involved.
If I could get someone on Windia to Haste me, that'd be cool to test this out a bit more.