[1.2.328] Battlemages get their spotlight
Alloy Wrote:I think you need to get your idea straight about what QQing is. I'm just suggesting. We loose nothing in these updates, and that's why I don't complain, but something to consider is that I made an assasin WAAAAAAAAAAAAAAAAAAAAAAY before pirates came out. In that moment, hermits were the masters of movement. And yes, I made one because of that. Saying I was wrong is just like saying the Roman Empire was a bunch of losers because they end up loosing their territories.

And saying Night Lord's focus is just throwing stars is like saying a bandit focuses on using a dagger. Before the updates, we had to rely on flash jump to move... And now, there's no change. You can just jump to the next mob in no time. Or else, it'd be a waste for shadowers too.

The ONLY thing I'm saying is that it'd be nice to have the original touches back. Not making them game breaking, but just fun to use. I sincerely can't imagine where I was "QQing". In fact, that term kinda annoys me, everyone throws it everywhere without thinking.

Do me a favor and point out where I said you were QQing. Saying you should have started it and saying you are doing it right now are not the same. I've also read several of your posts (And no, I'm not getting links) where you complained about Chief Bandits getting Flash Jump. I was basing my comments mainly off of what you yourself have said, over a number of posts, not just one. When Dual Blades came out with their Flash Jump Night Lords should have been upset then; they would have had a right to. Only wanting upgrades now that you see Bandits getting to be equal in movement is childish.

Saying a Night Lord's focus is throwing stars is like saying a White Knights focus is using charges to deal damage. It's all they can do. They have 3 attack skills, all of which involve throwing stars, and all of which are exclusive to the Assassin branch, and two movement based skills, all of which are shared across every thief branch. If you're based off of movement, so are Shadowers and Dual Blades. If anything, you could say Assassins are based on survival and saving, as they have skills to limit star usage and even recharge stars as they use them, and can make mobs drop more mesos, as well as make potions have strongers effects and even directly drain HP away from monsters.
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[1.2.328] Battlemages get their spotlight - by Zacairga - 2010-07-18, 02:02 PM

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