2010-07-18, 09:17 AM
Alloy Wrote:As for that skill, yeah, it does both things, increases damage (Not on triple throw, I think, though), AND gives a chance at recharging stars, being passive. Sure, we don't need it, but then again, bandits didn't need shadow partner either, they could have boosted everything instead. Shadow partner is, what I see, a way to bring together both branches. I, for one, like that. The only thing I miss is that, a new movement thing. What made Night Lords unique was the way we had of moving, that now most others have. My best bet would be focusing on that.
I'd like to see an extra 4th job skill obtainable at like lv 150, that doesn't require skill points, but instead doing quests to max it. Bishops could get overheal, Night Lords double jump... I don't know, just imagine it. Like an ultimate skill focusing on the class' main focus, like movement, support, etc, that nobody else can achieve.
I would like that too, but for most new skills as well...I mean, perhaps a quest that gives some random reason as to why Brandish (a 4th Job skill) was made available to Crusaders (3rd Job). Other stuff too of course, a quest for Shadow Resistance would be interesting - I can think of some possible "story" for it right now...

