2010-07-18, 09:14 AM
CarrionCrow Wrote:I've spent 182 lvls and 4,5 years or so managing my Night lord, and battled everything except the bean. If I conclude we do not need another skill for mere star saving, it is hardly taken out of thin air. About the uniqueness of shadow partner, I just threw some ideas out because it bothers me every thief class will look so similar. Bandits can have the old shadow partner since it looks like the one that explodes mesos, duals can keep their mirror image, and we should get something more sinisters.
If your are implying that "shuriken mastery" thingy adds damage, I take back what I said. I understood it as a simple "lol save some stars" kind fo skill.
As for that skill, yeah, it does both things, increases damage (Not on triple throw, I think, though), AND gives a chance at recharging stars, being passive. Sure, we don't need it, but then again, bandits didn't need shadow partner either, they could have boosted everything instead. Shadow partner is, what I see, a way to bring together both branches. I, for one, like that. The only thing I miss is that, a new movement thing. What made Night Lords unique was the way we had of moving, that now most others have. My best bet would be focusing on that.
I'd like to see an extra 4th job skill obtainable at like lv 150, that doesn't require skill points, but instead doing quests to max it. Bishops could get overheal, Night Lords double jump... I don't know, just imagine it. Like an ultimate skill focusing on the class' main focus, like movement, support, etc, that nobody else can achieve.

