[1.2.328] Battlemages get their spotlight
Alloy Wrote:1. We have Shadow claw. Used with that new "useless" skill, we get a pool of infinite stars, if we don't get dispeled. In fact, we actually get to recharge OVER the usage. If you are on some staged boss that dispels, you can wait on the room before, and use shadow claw to recharge stars... shooting at nowhere (Not sure if this works, but could be interesting).
2. Shadow claw now lasts 180 seconds when maxed. That's an extra 30 seconds at lv 1, full extra minute at lv 30.
3. Shadow partner being unique isn't the partner. Defense? No need for that, we are supposed to be weak against high damage. Instead, I'd suggest a new movement skill.

I've spent 182 lvls and 4,5 years or so managing my Night lord, and battled everything except the bean. If I conclude we do not need another skill for mere star saving, it is hardly taken out of thin air. About the uniqueness of shadow partner, I just threw some ideas out because it bothers me every thief class will look so similar. Bandits can have the old shadow partner since it looks like the one that explodes mesos, duals can keep their mirror image, and we should get something more sinisters.

Alloy Wrote:And that "useless" skill also increases avenger, drain, lucky seven, and shadow meso's damage with 25% when maxed. AVENGER. Use it on training, and it's good... USE IT ON ZAKUM ARMS/HORNTAIL HEADS, AND YOU ARE GONNA RAPE HIM.
If your are implying that "shuriken mastery" thingy adds damage, I take back what I said. I understood it as a simple "lol save some stars" kind fo skill.
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[1.2.328] Battlemages get their spotlight - by CarrionCrow - 2010-07-18, 09:06 AM

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