2010-07-17, 02:47 AM
Good god what a spotlight this is. So many changes, so little time.
Few things i noticed:
1) When you use an SP reset, the SP you have to spend per job is now listed rather than the really dumb old system where it would show how many total SP you have. Much much easier to distribute SP now.
The rest is about battle mages
2) Chain grab is now worthless. Good for 2nd job, but in 3rd that rushing move they get is way better. No point using it after that really. :/
3) Dark lightning is ridiculous. @_@ 20ks with DL, 108 base luck, and a clean level 35 staff. That's sayin somethin.
4) They forgot to change the requirement for finish blow (4th job) to 20 quad blow, so getting finish blow is impossible right now since it requires 30 quad blow. xD
5) I should note i noticed a reduction in my max HP since a few patches ago. I think it was almost 8k with max conversion, and it used to be 9k.
Also, what the hell is that other new 3rd job skill? It's passive but i can't tell what it does. Same thing for that new 4th job skill. *scratches head*
Few things i noticed:
1) When you use an SP reset, the SP you have to spend per job is now listed rather than the really dumb old system where it would show how many total SP you have. Much much easier to distribute SP now.
The rest is about battle mages
2) Chain grab is now worthless. Good for 2nd job, but in 3rd that rushing move they get is way better. No point using it after that really. :/
3) Dark lightning is ridiculous. @_@ 20ks with DL, 108 base luck, and a clean level 35 staff. That's sayin somethin.
4) They forgot to change the requirement for finish blow (4th job) to 20 quad blow, so getting finish blow is impossible right now since it requires 30 quad blow. xD
5) I should note i noticed a reduction in my max HP since a few patches ago. I think it was almost 8k with max conversion, and it used to be 9k.
Also, what the hell is that other new 3rd job skill? It's passive but i can't tell what it does. Same thing for that new 4th job skill. *scratches head*

