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The new bowman tweeks on 1.2.327
#22
Kalovale Wrote:There are 3 numbers you need to know about Critical:
- rate: chance of seeing a red number
- minimum: the minimum addition in terms of damage
- maximum: the maximum addition in terms of damage

ooo, alright, good info. but 60% rate.... is that good? ok/ so-so? or excellent? (as compared to other classes, E.g NL). And I saw someone said it could be raised up to 70% rate with the cric ring? or issit the cruel ring?
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The new bowman tweeks on 1.2.327 - by Sn1perJohnE - 2010-07-14, 01:53 AM
The new bowman tweeks on 1.2.327 - by MariettaRC - 2010-07-14, 02:05 AM
The new bowman tweeks on 1.2.327 - by Locked - 2010-07-14, 02:14 AM
The new bowman tweeks on 1.2.327 - by Kalovale - 2010-07-14, 02:21 AM
The new bowman tweeks on 1.2.327 - by Fius - 2010-07-14, 03:55 AM
The new bowman tweeks on 1.2.327 - by Locked - 2010-07-14, 04:14 AM
The new bowman tweeks on 1.2.327 - by JoeTang - 2010-07-14, 04:21 AM
The new bowman tweeks on 1.2.327 - by Locked - 2010-07-14, 04:30 AM
The new bowman tweeks on 1.2.327 - by Kalovale - 2010-07-14, 06:19 AM
The new bowman tweeks on 1.2.327 - by WayOfTime - 2010-07-14, 07:52 AM
The new bowman tweeks on 1.2.327 - by scyzzo - 2010-07-14, 08:09 AM
The new bowman tweeks on 1.2.327 - by Lozmaster - 2010-07-14, 08:27 AM
The new bowman tweeks on 1.2.327 - by Locked - 2010-07-14, 08:30 AM
The new bowman tweeks on 1.2.327 - by vx-2 - 2010-07-14, 11:51 AM
The new bowman tweeks on 1.2.327 - by Kalovale - 2010-07-14, 12:04 PM
The new bowman tweeks on 1.2.327 - by vx-2 - 2010-07-14, 12:31 PM
The new bowman tweeks on 1.2.327 - by Kalovale - 2010-07-14, 12:49 PM
The new bowman tweeks on 1.2.327 - by Julliant - 2010-07-16, 04:32 AM
The new bowman tweeks on 1.2.327 - by Worthyness - 2010-07-16, 01:59 PM

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