2010-07-14, 12:17 PM
ok guys, with the new skill scripts I've been creating I have been able to automate the creation of the skill changes from each patch. Greater accuracy for you guys and less time and frustration for me. The problem is now you guys have to figure out variables like I do. 
Note that this is still in beta!

Note that this is still in beta!
Skill Changes
Hero
- Combat Mastery - ignoreMobpdpR (30 to 40)
White Knight
- Charged Blow - damage (370 to 360)
Paladin
- Blast - damage (285 to 280)
- Blessing Armor - New variable "epad" (60); Variable removed "pad" (20)
Dragon Knight
- Dragon Crusher - damage (140 to 145)
- Dragon Roar - x (5 to 15)
- Judgement Dragon - criticaldamageMin (10 to 15); prop (10 to 5)
Dark Knight
- Dark Force - x (30 to 20); damage (60 to 50)
- Hex of the Beholder - New variable "emdd" (120); New variable "epdd" (120); New variable "epad" (120); Variable removed "mdd" (300); Variable removed "pad" (35); Variable removed "pdd" (300)
F/P Mage
- Explosion - damage (440 to 550)
F/P Archmage
- Paralyze - damage (600 to 620)
I/L Mage
- Ice Strike - damage (390 to 500)
I/L Archmage
- Chain Lightning - damage (720 to 740)
Priest
- Shining Ray - damage (450 to 430)
Bishop
- Angel Ray - damage (630 to 720)
Bowmaster
- Sharp Eyes - x (15 to 20); New variable "criticaldamageMax" (45); Variable removed "criticaldamageMin" (30)
- Marksmanship - New variable "mhpR" (900); Variable removed "ar" (10)
- Phoenix - prop (80 to 95)
- Bow Expert - mastery (60 to 70); New variable "criticaldamageMin" (30)
- Concentrate - cooltime (360 to 300); New variable "epad" (40); Variable removed "pad" (35)
- Vengeance - x (2 to 4); damage (320 to 500)
Crossbow Master
- Marksman Boost - New variable "criticaldamageMin" (30)
- Ultimate Strafe - damage (170 to 200)
- Sharp Eyes - x (15 to 20); New variable "criticaldamageMax" (45); Variable removed "criticaldamageMin" (30)
- Marksmanship - New variable "mhpR" (900); Variable removed "ar" (10)
Assassin
- Critical Throw - criticaldamageMin (10 to 15)
Night Lord
- Shadow Shifter - prop (35 to 40)
- Venomous Star - dot (100 to 140)
- Triple Throw - damage (250 to 280)
Chief Bandit
- Meso Explosion - damage (150 to 180)
- Assaulter - damage (290 to 280)
Shadower
- Boomerang Step - New variable "damR" (4); damage (470 to 600)
- Venomous Stab - dot (100 to 140)
- Shadow Shifter - prop (35 to 40)
Slasher (70-119)
- Upper Stab - damage (170 to 250)
- Flying Assaulter - damage (420 to 370)
- Bloody Storm - damage (420 to 370)
Dual Blader (120+)
- Final Cut - New variable "damR" (8)
- Chains of Hell - damage (280 to 265)
- Thorns - criticaldamageMin (20 to 30)
- Venom - dot (100 to 140)
Marauder
- Crowd Mastery - y (70 to 90); x (100 to 120); z (120 to 150)
- Transformation - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (380); Variable removed "mdd" (60); Variable removed "pad" (20); Variable removed "pdd" (60)
Buccanneer
- Dragon Strike - damage (695 to 700)
- Super Transformation - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (200); Variable removed "mdd" (140); Variable removed "pad" (40); Variable removed "pdd" (140)
Outlaw
- Gaviota - mpCon (0 to 80); time (0 to 30)
- Octopus - mpCon (0 to 26); time (0 to 30)
Corsair
- Elemental Boost - y (5 to 4)
- Battleship Torpedo - damage (850 to 900)
- Rapid Fire - damage (190 to 195)
- Battleship - New variable "emdd" (5); New variable "epdd" (5); New variable "epad" (30); Variable removed "mdd" (100); Variable removed "pad" (20); Variable removed "pdd" (100)
Dawn Warrior (III)
- Soul Charge - damage (135 to 130)
Wind Archer (III)
- Bow Expert - New variable "criticaldamageMin" (20)
- Eagle Eye - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (180); Variable removed "mdd" (100); Variable removed "pad" (20); Variable removed "pdd" (100)
Night Walker (II)
- Critical Throw - criticaldamageMin (10 to 15)
Night Walker (III)
- Venom - dot (80 to 110)
- Triple throw - damage (190 to 210)
Thunder Breaker (II)
- Lightning Charge - damage (130 to 125)
Thunder Breaker (III)
- Transformation - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (200); Variable removed "mdd" (60); Variable removed "pad" (20); Variable removed "pdd" (60)
Aran (I)
- Double Swing - damage (140 to 150)
- Combo Ability - y (1 to 2); z (5 to 10); t (5 to 10)
Aran (II)
- Triple Swing - damage (250 to 265)
Aran (III)
- (hidden) Full Swing - Double Swing - damage (130 to 175)
- Full Swing - y (345 to 400); w (130 to 175)
- (hidden) Full Swing - Triple Swing - damage (345 to 400)
- Snow Charge - damage (145 to 135)
Aran (IV)
- (hidden) Over Swing - Triple Swing - damage (245 to 360)
- Final Blow - damage (700 to 800)
- Over Swing - y (245 to 360); w (215 to 290)
- High Mastery - criticaldamageMin (20 to 15)
- (hidden) Over Swing - Double Swing - damage (215 to 290)
Evan (III)
- Magic Guard - mpCon (13 to 25); time (600 to 300); Max level changed from 15 to 20
Evan (VIII)
- Dragon Fury - y (80 to 95); x (50 to 40); damage (110 to 30)
Wild Hunter (IV)
- Crossbow Expert - New variable "criticaldamageMin" (30)
- Sharp Eyes - x (15 to 20); New variable "criticaldamageMax" (45); Variable removed "criticaldamageMin" (30)
- Flash Rain - New variable "attackCount" (15); damage (1450 to 100); New variable "x" (30)
Hero
- Combat Mastery - ignoreMobpdpR (30 to 40)
White Knight
- Charged Blow - damage (370 to 360)
Paladin
- Blast - damage (285 to 280)
- Blessing Armor - New variable "epad" (60); Variable removed "pad" (20)
Dragon Knight
- Dragon Crusher - damage (140 to 145)
- Dragon Roar - x (5 to 15)
- Judgement Dragon - criticaldamageMin (10 to 15); prop (10 to 5)
Dark Knight
- Dark Force - x (30 to 20); damage (60 to 50)
- Hex of the Beholder - New variable "emdd" (120); New variable "epdd" (120); New variable "epad" (120); Variable removed "mdd" (300); Variable removed "pad" (35); Variable removed "pdd" (300)
F/P Mage
- Explosion - damage (440 to 550)
F/P Archmage
- Paralyze - damage (600 to 620)
I/L Mage
- Ice Strike - damage (390 to 500)
I/L Archmage
- Chain Lightning - damage (720 to 740)
Priest
- Shining Ray - damage (450 to 430)
Bishop
- Angel Ray - damage (630 to 720)
Bowmaster
- Sharp Eyes - x (15 to 20); New variable "criticaldamageMax" (45); Variable removed "criticaldamageMin" (30)
- Marksmanship - New variable "mhpR" (900); Variable removed "ar" (10)
- Phoenix - prop (80 to 95)
- Bow Expert - mastery (60 to 70); New variable "criticaldamageMin" (30)
- Concentrate - cooltime (360 to 300); New variable "epad" (40); Variable removed "pad" (35)
- Vengeance - x (2 to 4); damage (320 to 500)
Crossbow Master
- Marksman Boost - New variable "criticaldamageMin" (30)
- Ultimate Strafe - damage (170 to 200)
- Sharp Eyes - x (15 to 20); New variable "criticaldamageMax" (45); Variable removed "criticaldamageMin" (30)
- Marksmanship - New variable "mhpR" (900); Variable removed "ar" (10)
Assassin
- Critical Throw - criticaldamageMin (10 to 15)
Night Lord
- Shadow Shifter - prop (35 to 40)
- Venomous Star - dot (100 to 140)
- Triple Throw - damage (250 to 280)
Chief Bandit
- Meso Explosion - damage (150 to 180)
- Assaulter - damage (290 to 280)
Shadower
- Boomerang Step - New variable "damR" (4); damage (470 to 600)
- Venomous Stab - dot (100 to 140)
- Shadow Shifter - prop (35 to 40)
Slasher (70-119)
- Upper Stab - damage (170 to 250)
- Flying Assaulter - damage (420 to 370)
- Bloody Storm - damage (420 to 370)
Dual Blader (120+)
- Final Cut - New variable "damR" (8)
- Chains of Hell - damage (280 to 265)
- Thorns - criticaldamageMin (20 to 30)
- Venom - dot (100 to 140)
Marauder
- Crowd Mastery - y (70 to 90); x (100 to 120); z (120 to 150)
- Transformation - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (380); Variable removed "mdd" (60); Variable removed "pad" (20); Variable removed "pdd" (60)
Buccanneer
- Dragon Strike - damage (695 to 700)
- Super Transformation - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (200); Variable removed "mdd" (140); Variable removed "pad" (40); Variable removed "pdd" (140)
Outlaw
- Gaviota - mpCon (0 to 80); time (0 to 30)
- Octopus - mpCon (0 to 26); time (0 to 30)
Corsair
- Elemental Boost - y (5 to 4)
- Battleship Torpedo - damage (850 to 900)
- Rapid Fire - damage (190 to 195)
- Battleship - New variable "emdd" (5); New variable "epdd" (5); New variable "epad" (30); Variable removed "mdd" (100); Variable removed "pad" (20); Variable removed "pdd" (100)
Dawn Warrior (III)
- Soul Charge - damage (135 to 130)
Wind Archer (III)
- Bow Expert - New variable "criticaldamageMin" (20)
- Eagle Eye - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (180); Variable removed "mdd" (100); Variable removed "pad" (20); Variable removed "pdd" (100)
Night Walker (II)
- Critical Throw - criticaldamageMin (10 to 15)
Night Walker (III)
- Venom - dot (80 to 110)
- Triple throw - damage (190 to 210)
Thunder Breaker (II)
- Lightning Charge - damage (130 to 125)
Thunder Breaker (III)
- Transformation - New variable "emdd" (20); New variable "epdd" (40); New variable "epad" (200); Variable removed "mdd" (60); Variable removed "pad" (20); Variable removed "pdd" (60)
Aran (I)
- Double Swing - damage (140 to 150)
- Combo Ability - y (1 to 2); z (5 to 10); t (5 to 10)
Aran (II)
- Triple Swing - damage (250 to 265)
Aran (III)
- (hidden) Full Swing - Double Swing - damage (130 to 175)
- Full Swing - y (345 to 400); w (130 to 175)
- (hidden) Full Swing - Triple Swing - damage (345 to 400)
- Snow Charge - damage (145 to 135)
Aran (IV)
- (hidden) Over Swing - Triple Swing - damage (245 to 360)
- Final Blow - damage (700 to 800)
- Over Swing - y (245 to 360); w (215 to 290)
- High Mastery - criticaldamageMin (20 to 15)
- (hidden) Over Swing - Double Swing - damage (215 to 290)
Evan (III)
- Magic Guard - mpCon (13 to 25); time (600 to 300); Max level changed from 15 to 20
Evan (VIII)
- Dragon Fury - y (80 to 95); x (50 to 40); damage (110 to 30)
Wild Hunter (IV)
- Crossbow Expert - New variable "criticaldamageMin" (30)
- Sharp Eyes - x (15 to 20); New variable "criticaldamageMax" (45); Variable removed "criticaldamageMin" (30)
- Flash Rain - New variable "attackCount" (15); damage (1450 to 100); New variable "x" (30)
