Shouldn't you be able to get level 37 skills then? O_O
+2 Combat Orders, on most 4th job skills
+1 Reverse/Timeless Equip, on A skill
+2 Cape, on all skills
+2 Weapon, on all skills
+2 Top, on A skill
+2 Bottom, on A skill
level 10 --> 17
level 20 --> 27
level 30 --> 37
although you can get level 21/31/41 on some skills I guess since tops/bottoms/overalls can give +1~2 on A skill.
Spoiler
Pride Wrote:What the hell is a shard ? OH. Nvm, ShiKage explained it.
Didn't know what it was in english >.>
Here's something more to the extra stats. As you guys know, you use magnifying glasses to identify an item's potential stats.
Each of these magnifying glasses will reveal 2 or 3 stats. No less, no more.
Now, let's say you got a crappy run, and you decide to use a Miracle cube.
Items that have 2 potential stats will alway have 2, and those with 3 potential stats will always have 3 stats.
Rare/Epic/Unique < these may change, but the number of stats will always stay the same.
[COLOR="red"]Rare items have a maximum % stat potential of 3%.
Therefore, total % of a rare item can have 3% + 3% + 3%.
Epic items have a maximum % stat potential of 6%.
Therefore, total % of an Epic item can have 6% + 6% + 6%.
Unique items have a maximum % stat potential of 9%.
Therefore, total % of a Unique item can have 9% + 9% + 9%.[/COLOR]
Possible stats for certain items: Hats - Chance of showing an Emotion when hit, Stats, Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP, Ignore monster's attack/damage. Face accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP Eye accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP Tops/bottoms/overalls - Stat %, Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse's duration (Seal, slow, etc.), Max HP/MP Shoes - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP Gloves - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal Capes - Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills Earrings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Belts and rings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Weapons - Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster's W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster
Credits go to 나무그늘사이 of Insoya, and many others who provided proof.