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Deciphering Item Identification Bonuses
#2
Interesting, only Epic and Unique items can have miniSkills?

I guess this confirms what Pride said:
Pride Wrote:Levels 1~30: Rare = 1%, Epic = 2%, Unique = 3%
Levels 31~70: Rare = 2%, Epic = 4%, Unique = 6%
Levels 71+: Rare = 3%, Epic = 6%, Unique = 9%

 Rare

 Epic

 Unique

EDIT: I'm assuming you've tried all 100 values for info.optionType? I'm doing that now and it seems pointless since all I can find are already found.

According to this post:
Cyanne Wrote:Also, you can get self-door from hats, self-HB from tops/bottoms/overalls, self-haste from shoes, and self-SE from gloves.
optionType 51 - *** should be miniDoor. 55 *** = Haste, so 53 should be HB, meaning tops/bottoms/overalls. This leads me to believe optionType 5x denotes "armor" in general -> could 52 be Cape?
optionType 54 = Gloves (supposing it gives SE, which presumably requires character to be lvl 120+)

attackType 1000, 1001, 1002, 1003, 1004 and 1005 could probably include freeze/poison/seal/slow/blind and burn(?)

EDIT: I believe you meant for ** to be under type40, which seems to be the only thing that has regen (HP/MP recovery without a prop variable) a.k.a Face Accessory.

type11, I'm assuming again, might be Shields since it's in Weapon's 1x format and has a bunch of defensive capabilities.
Nevermind, it's top/bottom/overall, which kinda screws up my format theory. But then 11 doesn't give HB and 53 does?
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Messages In This Thread
Deciphering Item Identification Bonuses - by Kalovale - 2010-07-09, 09:45 AM
Deciphering Item Identification Bonuses - by Fiel - 2010-07-09, 03:19 PM
Deciphering Item Identification Bonuses - by Fiel - 2010-07-09, 08:00 PM
Deciphering Item Identification Bonuses - by Fiel - 2010-07-09, 09:42 PM
Deciphering Item Identification Bonuses - by Manu - 2010-07-28, 05:15 PM

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