2010-07-07, 10:39 PM
Devil Wrote:Normal Classes:
non-ring: 5% - 50% dmg = +2.5% avgdmg
crit-ring: 15% - 50% dmg = +7.5% avgdmg
cruel-ring: 10% - 70% dmg = +7% avgdmg
Difference: +0.5% avgdmg
crit-ring-TH: 35% - 70% dmg = +24.5% avgdmg
cruel-ring-TH: 30% - 90% dmg = +27% avgdmg
Difference: +2.5% avgdmg
50% critical class (+10% dmg):
non-ring: 55% - 60% dmg = +33% avgdmg
crit-ring: 65% - 60% dmg = +39% avgdmg
cruel-ring: 60% - 80% dmg = +48% avgdmg
Difference: +9% avgdmg
crit-ring-SE: 80% - 90% dmg = +72% avgdmg (15% - 30% dmg)
cruel-ring-SE: 75% - 110% dmg = +82.5% avgdmg (15% - 30% dmg)
Difference: +10.5% avgdmg
On an attack range of 3000~5000 the damage difference would be between:
0.5% = + 15~25 damage per crit hit
10.5%= + 315~525 damage per crit hit
Conclusion:
- Non-Critical Classes: Hardly any damage difference -> Higher Critical Rate = More fun = Crit ring = More fun? :o
- Critical Classes: Very tiny damage difference -> Cruel Ring = Little bit more DPS
Maybe the crit-ring has been Nexonized... aka they made a typo, and they correct after a new patch... who knows...
Are you sure that the +20% critical damage on the cruel ring still stands and that it works under the new critical system? O_o
Rick Wrote:So AFTER the patch, would you say the magic ring still wins for an I/L Arch Mage? And would it be critical for a Shadower?
Depends on what your base criticaldamageMin is, but for all classes, when sharp eyes is on, critical ring is always better than the cruel ring unless that 1 attack makes a pretty huge proportional difference, if I'm right in assuming that the cap on critical damage is 50%. I'm not sure whether or not the 4? magic attack difference would make for the 5% less critical rate


