2010-07-07, 10:18 PM
The way I'm understanding it, all classes have a base 5% chance to do +20-50% additive, uniformly distributed critical damage independent from pre-modifier base damage range damage, and any criticaldamageMin modifies just the lower range on the +20-50% and cannot go beyond 50%, I think. Sharp eyes raises you to the cap no matter which class you are, thorns raises you to the cap if you have at least 10% criticaldamageMin. Assuming the cruel ring still has some criticaldamageMin in it, stick with the critical if you party with archers often or have a bit of passive critical + party with DBs often, otherwise, the cruel ring is better for soloing if you're not partied with an archer or DB if you have a bit of passive critical, again, assuming the cruel ring would add a bit to criticaldamageMin. Though both rings (actually criticals as a whole) will really barely affect your damage after the patch and won't be any significantly different, I'd say stick with the one that'll be better for the next 6 months.

