2010-07-07, 12:48 AM
FrozNlite Wrote:- High Mastery gives 70% Mastery, +16 WATK (iirc), and +20% Critical Damage at max.
- Combo Critical, at max, gives +20% passive Critical Rate PLUS 4% Crit Rate/10 combos, up to 100 combos. That means at 100+ Combos Combo Critical STILL GIVES 60% crit rate, but it's even better because you START with passive 20%. Also remember that Combo Critical currently works by increasing the crit damage by 10% every 10 combos (0-10 combos = 100% crit damage, 100+ = 200% damage). As far as I'm aware nothing has changed with that, so we still have big damage there.
- All classes now have a passive 5% crit rate at the start.
Add all of that together, and Arans, at 100+ Combos, now have 65% crit rate (higher than before) that deals 220% damage (higher than before). Throw in a Critical Ring and SE, and our crit rates hit 90%.
Also, all classes have passive mastery to which their respective Mastery skills adds to later. For Arans, that means our 70% mastery adds to our passive 20% mastery, meaning we keep our 90% mastery.
I'm probably wrong with the critical damage from Combo Critical since the whole system has changed, but I'll say this: the only reason I currently see to explain why Arans were nerfed is the plain fact that the crit system itself was nerfed, and as a class that relies on that damage we didn't get nearly enough of a buff on our base damage to compensate (like the other classes did). However, there's no denying that probability scrolling, +30% HP increase all around, etc. will definitely help some other issues with the class.
Like Baklava said, let's wait and see. The patch goes live in KMS in a day, and lord knows the Koreans will take a break from zerg rushing to see what's changed and to race each other uploading class specific YouTube videos.
You don't really need to wait it to hit KMS, there is a YouTube video demonstrate lv 141 Aran in KMST(1.2.321 I assume), double swing non crit is around 22000, crit is around 27000, pretty lame crit damage....

