2010-07-06, 02:41 PM
The thing is, in order to calculate damage from an attack, Maple generates some random numbers.
There's an upper limit to the amount it will generate (I think it's about 6 per attack). After that, it just loops back to the start of the array. I guess cause generating random numbers is relatively expensive, and they don't want to just keep throwing in more and more.
So, on an attack that needs a lot of random numbers (eg. SB + crits) you end up with 2 of the hits using the same random numbers. (like, 0.2837423 and 0.1289285). Which calculate out to the same damage, repeated.
I dunno why level of dagger would affect that though.
Also happen to have a pic of TT doing the same damage while in darkness...
There's an upper limit to the amount it will generate (I think it's about 6 per attack). After that, it just loops back to the start of the array. I guess cause generating random numbers is relatively expensive, and they don't want to just keep throwing in more and more.
So, on an attack that needs a lot of random numbers (eg. SB + crits) you end up with 2 of the hits using the same random numbers. (like, 0.2837423 and 0.1289285). Which calculate out to the same damage, repeated.
I dunno why level of dagger would affect that though.
Also happen to have a pic of TT doing the same damage while in darkness...
Spoiler


![[Image: maple4690.jpg]](http://img31.imageshack.us/img31/4892/maple4690.jpg)