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Savage Blow's top and bottom hits do same damage
#27
The thing is, in order to calculate damage from an attack, Maple generates some random numbers.

There's an upper limit to the amount it will generate (I think it's about 6 per attack). After that, it just loops back to the start of the array. I guess cause generating random numbers is relatively expensive, and they don't want to just keep throwing in more and more.

So, on an attack that needs a lot of random numbers (eg. SB + crits) you end up with 2 of the hits using the same random numbers. (like, 0.2837423 and 0.1289285). Which calculate out to the same damage, repeated.

I dunno why level of dagger would affect that though.

Also happen to have a pic of TT doing the same damage while in darkness...
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Savage Blow's top and bottom hits do same damage - by Stereo - 2010-07-06, 02:41 PM

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