2010-07-05, 11:25 PM
Cyanne Wrote:The rapid fire delay value is the time it takes to start it up, not necessarily to shoot each bullet.
To clarify, the delay list draws from a base set of animations your character can go through. For example, fire arrow, holy arrow, bow shots, etc. use shoot1, crossbow shots use shoot2, archer final attacks and 3rd job mage comp arrows use shootF, etc. Pre-4th job, maple usually just stuck with those base animations aside from certain skills like savage blow but started getting fancier about how your character moves starting mostly with 4th job and pirates. Pirate skills all draw from pieces of those base animations because if they created a new position your character could be in just for pirates, they'd have to animate every single existing piece of equipment in the game to fit that animation, which is way too much work. The same is true for every new job.
So does that mean that hurricane and Rapid fire have a new delay of 60 then, or is it still the same as it always has been?
Edit: Technicaly Rapid fire and hurricane don't have waiting periods during the animation to start, you could literly walk around spamming the hurricane key and it'd instantly fire off a single arrow for each time you press it w/o animation delay. The only other delay for the skill would be the intervals between each shot, which was 0.120, and is now 0.060 according to the new data.
But like everyone else said, no ones even bothered to make a video or nothing of a BM or a corsair yet. So we can't be too sure until someones finished making vids about heros and make a BM, or wait for spadow to get off his high-horse and provide additional information.
