2010-07-05, 10:44 PM
Before the big bang patch:
Warrior vs DrK in dps:
Warrior brandish spam is faster than crusher, even though only hitting twice, it may not be as useful on mobs, but it certainly gets the job done on mobs, on bosses it's also much better. The Drk can only compare to the Hero while in bezerk mode, and even then the warrior still barely loses, if not surpasses the Drk in terms of damage.
Warrior vs Paladin in PvE:
Sanctuary every 20 seconds and the ability to charge elements made them superior here, the chief oblivions are weak to ice and lightning, ring a bell? Every 20 seconds they can basically set everything on the screen to 1hp, and their damage and rush spam+adv charge combo was just as good as a DrK's beserk.
Warrior vs Drk in tankability:
Palidans and Hero's don't really need HB to badly, while having lower hp than Drk's, they don't have to play with lower hp due to needing beserk, and can survive most of the strongest hits in the game. This makes it even more apparant with Achiles but that's not really a needed skill, the fact that it isn't needed should make my case more..
I don't know how well a paladin can boss, their blast skill looks just as good, if not a little worse than brandish, but they seem like solo jobs that aren't really needed in parties. I believe the Drk is like this in the same way, except the Drk has hyper body to cover for that. In conclusion, while they may be kinda good at stuff, they're only really noticed because they have HB. You can argue that DK's can be ''good'', but remove hyper body, replace it with a stackable weapon attack skill, and I guarentee you the amount of DrK's getting to boss runs will be reduced by a massive percentage.
Warrior vs DrK in dps:
Warrior brandish spam is faster than crusher, even though only hitting twice, it may not be as useful on mobs, but it certainly gets the job done on mobs, on bosses it's also much better. The Drk can only compare to the Hero while in bezerk mode, and even then the warrior still barely loses, if not surpasses the Drk in terms of damage.
Warrior vs Paladin in PvE:
Sanctuary every 20 seconds and the ability to charge elements made them superior here, the chief oblivions are weak to ice and lightning, ring a bell? Every 20 seconds they can basically set everything on the screen to 1hp, and their damage and rush spam+adv charge combo was just as good as a DrK's beserk.
Warrior vs Drk in tankability:
Palidans and Hero's don't really need HB to badly, while having lower hp than Drk's, they don't have to play with lower hp due to needing beserk, and can survive most of the strongest hits in the game. This makes it even more apparant with Achiles but that's not really a needed skill, the fact that it isn't needed should make my case more..
I don't know how well a paladin can boss, their blast skill looks just as good, if not a little worse than brandish, but they seem like solo jobs that aren't really needed in parties. I believe the Drk is like this in the same way, except the Drk has hyper body to cover for that. In conclusion, while they may be kinda good at stuff, they're only really noticed because they have HB. You can argue that DK's can be ''good'', but remove hyper body, replace it with a stackable weapon attack skill, and I guarentee you the amount of DrK's getting to boss runs will be reduced by a massive percentage.

