2010-07-04, 12:14 AM
I'd like to see DoT damage dealt constantly based on the last skill with a DoT effect that you used, provided that damage is the same or higher than the previous DoT damage.
Meaning, if a monster is taking 200%/s from Meteor, and you use Paralyze, it will continue taking 200%/s until that duration runs out.
If a monster is taking 60%/s from Poison Brace, and you use Paralyze, it will start a new timer for 160%/s.
If you continue to spam Paralyze, you will refresh the timer, and the monster will continue to take DoT damage until that timer runs out.
I think that's the best possible system.
Meaning, if a monster is taking 200%/s from Meteor, and you use Paralyze, it will continue taking 200%/s until that duration runs out.
If a monster is taking 60%/s from Poison Brace, and you use Paralyze, it will start a new timer for 160%/s.
If you continue to spam Paralyze, you will refresh the timer, and the monster will continue to take DoT damage until that timer runs out.
I think that's the best possible system.

