2010-07-03, 07:04 PM
JoeTang Wrote:These are rather obvious things, aside from pot lag which is just lag, that already exist in GMS. None of these were addressed in Tespia at all, except for Bomb not being the strongest mob skill available.
Hawk? Hits one target. You get one target stunned, you cannot expect that one out of six when Raining is going to stop monsters from attacking you.
Bomb? Ranged and only hits in front of you. If you're using Rain, you're not hitting targets only in front of you. There's absolutely no point in using Rain if you can Bomb instead. There's absolutely no point in Bombing if you want to hit monsters behind/above/below you because you can't. Stunning six out of ten monsters isn't going to stop monsters from hitting you either, even if you can somehow hit them.
It's plain pineappleing obvious that if you aggro monsters behind you, and Bomb can only shoot in front of you that you're not going to stun them to stop them from killing you.
Don't forget that they probably removed Arrow bomb's "special critical" damage rate in kmst by now.
That being said, it'll be no better than evan's frost breath, but only works 60% of the time instead of 90%.
By the way, do you think the dodge skill as a ranger will hinder DPM later onward in 4th job?
Since it gives you a 20% avoid rate from all mob attacks, won't it effect Vengeance to? Since you have to get hit for it to work, you'll lose out on 320% extra damage, which is kinda essential in boss runs where the boss uses magic skills on the enitre mape every 2 seconds.
Even if the range of vengeance is like 200 pixels in length from the center of your character, you can still get pretty close to zakum which is stationary, and other mobs to use it's full effectiveness.
