2010-07-01, 01:44 AM
Random_Overlord Wrote:It seems that way.
We need SP by the way to even things out....![]()
OR WAIT!!! I know.... Stagger damage!!! Do extra damage on foes you knock back with hurricane!![]()
Damn, forgot, bosses like zakum can't be knocked back...
Which is exactly why I want them to do this to Hamstring. Kill two birds with one stone - Make Hamstring actually USEFUL, and help balance the situation between BMs and MMs as it currently stands.
(I didn't take into account Vengeance when I said 'balance', seeing as I don't think anyone here really knows how it even works yet.)
7 - Hamstring: Keep the slow rate and amount of speed decreased the same. Make the Slow effect work on bosses. Additionally, while the Hamstring buff is active, you should inflict 10% additional damage to monsters with 75 Speed or less. If the monster has 45 Speed or less, the amount of additional damage inflicted is increased to 15%.
- Immobile enemies should be considered as having less than 45 Speed, for obvious reasons.
- Mages' Slow should be turned into an active skill, and should also have a similar additional damage effect.
Oh, and do this to Blind for the lulz (not to mention everyone would want to invite a MM to a major boss fight if they do this, regardless of DPS).
6 - Blind: Keep the chance to Blind the same. Make it work on bosses. Instead of lowering their accuracy (I'm assuming Threaten still does that), make it give the enemy's attacks a flat miss rate. 20% sounds good.
- Since this is calculated with enemy attacks and not calculated on the players themselves, it could be possible to see an enemy area of effect attack miss EVERYONE in range when this kicks in.


