2010-07-01, 12:57 AM
JoeTang Wrote:Damage reduction is applied to your damage range. So if you have a faster, weaker skill vs a stronger, slower skill, egSeems a little odd to subtract it from the damage range. That's now how mob damage works, right? If a character has 500 def, that takes it off of the mob's total damage, not the mob's attack power, right?
100%@100ms vs 1000% @ 1000ms, damage range 1000~1000, both would do 1000000/s. If defense reduced damage by 500, you would subtract that from the damage range so now it's 500~500, and both would still be doing the same 500000/s.

