2010-07-01, 12:38 AM
ghostofhalo Wrote:I couldn't agree more, though my only concern is not the DPS, but the damage reduction. The less damage you cause, the more overall damage is reduced. Basically, if a monster reduces 2,000 damage, then a faster attack that did 5,000 damage would be far worse than an attack that did 10,000 but was twice as slow. If damage reduction was all percentage base, there wouldn't be an issue. I see why Nexon did it, I just was hoping for a better alternative. I just hope there's no issues with keeping a boss (Bigfoot for example) in knockback with a slower speed.
Hazzy Wrote:I thought damage reduction was entirely based on skill percentage. o-o
Damage reduction is applied to your damage range. So if you have a faster, weaker skill vs a stronger, slower skill, eg
100%@100ms vs 1000% @ 1000ms, damage range 1000~1000, both would do 1000000/s. If defense reduced damage by 500, you would subtract that from the damage range so now it's 500~500, and both would still be doing the same 500000/s.

