2010-06-30, 04:23 PM
DoT skills are a great way for a support class, like a cleric, to contribute damage at bosses. It lets them focus on the party, but still be welcomed for additional damage. The stun on their skills can play similar a role. Instead of spamming Heal, Heal for 4 seconds, cast SR(?), then heal again. Of course, that falls apart if Stun goes away when another user hits the mob, but that'd be a really stupid thing to implement. They wouldn't... would they?
I agree that it's kind of a kick in the nuts to everyone who went F/P for the 1v1 or I/L for the mobbing, but it makes sense. Directed Ice and Electric attacks would do more damage to a smaller number of monsters, where as uncontrollable fire and poison would just kill everything in a certain area.
I was referring to the current gMS Venom. What makes it so great, and why can't that be applied to Mage DoT skills?
Shidoshi Wrote:I hate this role reversal on F/P - I/L
I agree that it's kind of a kick in the nuts to everyone who went F/P for the 1v1 or I/L for the mobbing, but it makes sense. Directed Ice and Electric attacks would do more damage to a smaller number of monsters, where as uncontrollable fire and poison would just kill everything in a certain area.
JoeTang Wrote:New Venom is pretty bad in my opinion. Hopefully it still stacks to do 300%/s, but I don't believe it's worth the first initial point as the damage is so low in the beginning now.
I was referring to the current gMS Venom. What makes it so great, and why can't that be applied to Mage DoT skills?

