2010-06-30, 04:13 PM
Throwing my 2 cents out there regarding the MM changes.
I agree that combined snipe and ultimate strafe are a bit much on the 1 v 1 dmg for us given that we have pierce. Though, my take on it is a little different. I want to keep snipe as it is; it's a unique skill in the game that there are no others to compare it to (yeah there are others, but they don't kill). I don't want it to become just like any other skill and fall into the dps, dot, and mob categories. If what I've understood from what's been said is true, ultimate strafe is not only stronger, but faster. First off, I'd like to know if it is fast enough for consistent knockback. If so, I'd take it back down to 4 arrows, but keep the improved speed and perhaps adjust the dmg accordingly.
Earnestly, I'd like to see a fair dmg output between the bowman classes without taking away the unique traits. But the one thing I've looked for as far as an improvement in strafe is not the power, but the ability to KB monsters safely as other classes have been able to do (note: solo and not with SI). Truth be told, I haven't bothered much with bossing up to this point, so I'll admit I have yet to see this problem critically myself, but I'm made aware of it regularly by some of the higher leveled community.
One more thing, while I agree that 3rd job xbows beat bows due to freezing, I don't understand this assumption of 2nd job doing the same.
I agree that combined snipe and ultimate strafe are a bit much on the 1 v 1 dmg for us given that we have pierce. Though, my take on it is a little different. I want to keep snipe as it is; it's a unique skill in the game that there are no others to compare it to (yeah there are others, but they don't kill). I don't want it to become just like any other skill and fall into the dps, dot, and mob categories. If what I've understood from what's been said is true, ultimate strafe is not only stronger, but faster. First off, I'd like to know if it is fast enough for consistent knockback. If so, I'd take it back down to 4 arrows, but keep the improved speed and perhaps adjust the dmg accordingly.
Earnestly, I'd like to see a fair dmg output between the bowman classes without taking away the unique traits. But the one thing I've looked for as far as an improvement in strafe is not the power, but the ability to KB monsters safely as other classes have been able to do (note: solo and not with SI). Truth be told, I haven't bothered much with bossing up to this point, so I'll admit I have yet to see this problem critically myself, but I'm made aware of it regularly by some of the higher leveled community.
One more thing, while I agree that 3rd job xbows beat bows due to freezing, I don't understand this assumption of 2nd job doing the same.

