2010-06-30, 01:37 PM
as a lvl 200 buc/viper, I think csb is next to completely useless.
the only skills of regular usage at lvl 200 are sxform, barrage, ds, demo.
snatch is next to useless currently since regardless of using snatch + ds or ds+ds, practically every mob (except neo tokyo mobs) dies. only used to move bosses around to kill other players.
so infighting mastery = meh.
as for energy charge, just get rid of it and give us active stance skill 90%.
energy orb = next to useless, the speed as it is currently is weak and due to the mastery currently (like 50%) I barely ever touch my max dmg of 9x k with it. maybe if they changed its speed to make it spammable(since ds is more spammable)
, + increase its range to be able to all body parts of HT at the same time like an AOE /all hands of zak , otherwise, no one will use it instead of dragonstrike.
personally though, make it a summons. like beholder (passive buffs), OR like mage summons/captain summons.
~~~
paladin +2 skill is useful for giving any party in HT without mw30 a mw22 (since nearly every one has it by now)
~~~
also would like to point out that any reasoning that implies (suffering in earlier job stages) = justification for over powerness and its converse (easy early job stages ) = justification for a sucky 4th job dps is totally wrong.
you need to consider that quite a lot of people hit lvl 200 really fast. (eg; maplesea 17 days for first lvl 200 evan.) and there were so many lvl 120 knights of cygnus after just 1 day. considering that you can PQ all the way past lvl 120 now, i think its fair to say that PQ is the great leveler for exp gains, it forms the bare minimum exp anyone should be gaining/hr (with exception of permanent islanders)
to put in persective, you barely spend anytime in 1st to 3rd job and eternity in 4th job. so why should your "speed' in your 1st to 3rd job punish/reward you in 4th job.
everyone should have a part to play in bossing in 4th job and be NEEDED.
for mages, they really ought to give them a party skill if they aren't being boosted to match heros/nl/etc after the rebalance.
personally i would prefer (antidispel shell/anti magic shell. something to cancel out everything else that holyshield doesn't like such as stun, zombiefy, confusion,pot lock and dispel)
~~
and they ought to make bishops holy archmages , change the skill set and retain hs with changes and be done with it.
a) skill to convert mob to holy weak, bosses to neutral
b) AR becomes a mobbing skill or AOE skill, somewhere around 20% less than para/cl
c) holy symbol will be a partyskill only, if you have no party members that are gaining exp as well,then holysymbol will grant no exp bonus
etc
~~
the only skills of regular usage at lvl 200 are sxform, barrage, ds, demo.
snatch is next to useless currently since regardless of using snatch + ds or ds+ds, practically every mob (except neo tokyo mobs) dies. only used to move bosses around to kill other players.
so infighting mastery = meh.
as for energy charge, just get rid of it and give us active stance skill 90%.
energy orb = next to useless, the speed as it is currently is weak and due to the mastery currently (like 50%) I barely ever touch my max dmg of 9x k with it. maybe if they changed its speed to make it spammable(since ds is more spammable)
, + increase its range to be able to all body parts of HT at the same time like an AOE /all hands of zak , otherwise, no one will use it instead of dragonstrike.
personally though, make it a summons. like beholder (passive buffs), OR like mage summons/captain summons.
~~~
paladin +2 skill is useful for giving any party in HT without mw30 a mw22 (since nearly every one has it by now)
~~~
also would like to point out that any reasoning that implies (suffering in earlier job stages) = justification for over powerness and its converse (easy early job stages ) = justification for a sucky 4th job dps is totally wrong.
you need to consider that quite a lot of people hit lvl 200 really fast. (eg; maplesea 17 days for first lvl 200 evan.) and there were so many lvl 120 knights of cygnus after just 1 day. considering that you can PQ all the way past lvl 120 now, i think its fair to say that PQ is the great leveler for exp gains, it forms the bare minimum exp anyone should be gaining/hr (with exception of permanent islanders)
to put in persective, you barely spend anytime in 1st to 3rd job and eternity in 4th job. so why should your "speed' in your 1st to 3rd job punish/reward you in 4th job.
everyone should have a part to play in bossing in 4th job and be NEEDED.
for mages, they really ought to give them a party skill if they aren't being boosted to match heros/nl/etc after the rebalance.
personally i would prefer (antidispel shell/anti magic shell. something to cancel out everything else that holyshield doesn't like such as stun, zombiefy, confusion,pot lock and dispel)
~~
and they ought to make bishops holy archmages , change the skill set and retain hs with changes and be done with it.
a) skill to convert mob to holy weak, bosses to neutral
b) AR becomes a mobbing skill or AOE skill, somewhere around 20% less than para/cl
c) holy symbol will be a partyskill only, if you have no party members that are gaining exp as well,then holysymbol will grant no exp bonus
etc
~~

